

Go back to Hangly Pass and then take the lower-right pathway down towards Red Wash. Climb the tree again and input the combination.
#ENEMY FRONT PC WALKTHROUGH CODE#
So the code is 4, 10, 3.Ĭontinue left to Dicky's house. On the clue Miss Birdy gave you, it says 10 tablets. The code on the bottle says 4, a scratched out number, and 3. Continue left two screens and look for Bo through the telescope.Ĭontinue left four screens and have George dig at the paw print in the snow. Bounce on Little Lady's butt six times until she is defeated. Jump off the ledge, get the drops, and fall down.
#ENEMY FRONT PC WALKTHROUGH FREE#
Talk with Miss Birdy and then shoot the five locks around her cage to free her. Bounce on the bed, get the drops, and proceed to the upper-right.

Collect the silver key and go back to the house that you just came from in the upper-right of Hangly Pass.Įnter the house. Go left one screen and drop down through the gap. Go right one screen and stand beneath the device with the orange light to get the flying monster to drop one of its bombs into the opening the light will go out. Jump over the gap and shoot into the opening of the device with the orange light the light will go out. Shoot the plank three times and it'll break. Move quickly across the rotating platforms to go up-right. Press space on the pawprint to dig up the Bible. Go left one screen and interact with the dog's paw in the snow. Fire your sling-shot into the opening of the device with the orange light the light will go out. Go back left two screens and free George from his cage. Then press space on the Red Light and it will start blinking. Shoot the wheels in the upper left or upper right on the screen with the large log to lift it and allow you to run under. Take the fork up-right towards Hangly Pass. Go back left and press space on the Green Light and it will start blinking. Press space on the Orange Light and it will start blinking. Interact with Pinstripe and then take the fork down-right towards Red Wash. Go right a few screens, past where you started, and shoot down the large log. PLEASE NOTE: BREAK ALL POTS, CRATES, AND LIGHTS YOU FIND THEY OFTEN CONTAIN DROPS THAT YOU WILL NEED.Įxit Mr Dicky's house and speak with Mr Dicky.

Break the crate that is hanging and grab its drop. Jump your way to the top of the tree and grab the drop. Jump on top of the door back into Mr Dicky's house and then jump onto the bottom left branch of the Tree. Grab the drop that is one screen left.Įnter the door and speak with Mr Dicky. Pick up the sack and go left two screens. Fall down the far right side of the screen. Jump onto the tree and onto the branch that Felix is on.

Go right one screen, jump onto the wooden swing, and continue right. Jump onto the two tree leaves and then jump to the stone ledge in the upper right. Wait a second or two and then quickly jump to the other side and jump to the stone ledge in the upper left. Go left three screens and jump onto one side of the wooden pulley. Get the drop and press space to take Bo's Scarf. Go left seven screens to the beginning of the train and interact with Pinstripe. Press space two more times, until the Sack explodes. Go right two screens and press space on the Sack. Go right two screens and press the Orange Light three times to turn over the three shelves, then quickly jump and press down all three buttons one on each shelf. Go right one screen and press space on an Orange light to trigger dialogue, then press space when both Orange Lights are lit at the same time, so that Ted and Bo trigger them together and they both turn Green. Go right two screens and press space on the Locket to pick it up. Go left one screen and press space on the Orange Light to turn it Green. Jump on the ledge, then jump to the upper-left shelf and get the drop.
